public void *setRotFactors*(double xfactor, double yfactor)
That adjust how much a mouse movement affects the scene.
Flavius Alecu wrote:
Yeah I've noticed that =)
Well, it works fine by fiddling with the field of view...the only problem now is that when move the mouse to navigate...everything moves by really fast. I understand that's the effect of decreasing teh field of view...but I think I should do something about the navigation...I would like the mouse to have lower sensitivity....
From: Paul Gordon <[EMAIL PROTECTED]> Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] "shrinking" the camera.... Date: Mon, 2 Feb 2004 10:15:14 -0700
Just a very quick note:
In our experience, changing the field of view is preferable to scaling the model because if you ever run the code in a VR environment, scaling produces some undesired results, especially for architectural models :-)
Flavius Alecu wrote:
yeah this is it...great...thanx a lot guys =)
Flavius
From: Ashton Mason <[EMAIL PROTECTED]> Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] "shrinking" the camera.... Date: Mon, 2 Feb 2004 11:06:36 -0000
Yes, I also think this is what you're looking for.
The field of view relates to the focal length of the lens, in photography (in case that helps). Wider lenses (with wider fields of view) give an impression of space, and make distances from the camera seem larger. Inside a small space like a room, a "normal" lens with a moderate focal length (like that on a typical compact camera) will feel cramped and won't get much of the scene into view at once.
This is the best example I could find with a bit of googling: http://en.wikipedia.org/wiki/Angle_of_view
Ash
> -----Original Message----- > From: David Grace [mailto:[EMAIL PROTECTED] > Sent: 02 February 2004 03:57 > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] "shrinking" the camera.... > > > Hi > > Increasing the field of view using setFieldOfView(..) in View > can make a > room 'feel' larger. It defaults to PI/4. > > Dave. > > > > > -----Original Message----- > From: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED] On Behalf Of Serge Bernier > Sent: Monday, 2 February 2004 5:23 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] "shrinking" the camera.... > > You could try to put all your objects under a TransformGroup > and apply a > scale > factor to the transform3D of TransformGroup. > > It simple: > > TransformGroup myTG = new TransformGroup(); > myTG.addChild(....);//add your objects > > Transform3D t3d = new Transform3D(); > t3d.set(10.0); > myTG.setTransform(t3d); > > And every objects should lot bigger. > > Hope it help. > > Serge > > > > > Selon Nicholas Pappas <[EMAIL PROTECTED]>: > > > Does altering the position on the Z-Axis not accomplish what > you are > > looking for? > > > > Flavius wrote: > > > > > here's a very wierd question... > > > I've tried designing my room in Java 3D, exactly teh same > size as in > real > > > life. > > > > > > The thing is...everything seems so small. Is there anyway to make > the room > > > seem bigger, without changing the actual values of the walls and > such? > > > Maybe changing teh viewplatform or something?? I don't know... > > > > > > Thank you > > > > > > > > > ============================================================== > ========== > === > > > To unsubscribe, send email to [EMAIL PROTECTED] and include in > the > > body > > > of the message "signoff JAVA3D-INTEREST". For general help, send > email to > > > [EMAIL PROTECTED] and include in the body of the > message "help". > > > > > ============================================================== > ========== > === > > To unsubscribe, send email to [EMAIL PROTECTED] and > include in the > body > > of the message "signoff JAVA3D-INTEREST". For general help, send > email to > > [EMAIL PROTECTED] and include in the body of the message "help". > > > > ============================================================== > ========== > === > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > body > of the message "signoff JAVA3D-INTEREST". For general help, > send email > to > [EMAIL PROTECTED] and include in the body of the message "help". > -- > Message protected by MailGuard: e-mail anti-virus, anti-spam > and content > filtering. > http://www.mailguard.com.au/mg > > ============================================================== > ============= > To unsubscribe, send email to [EMAIL PROTECTED] and > include in the body > of the message "signoff JAVA3D-INTEREST". For general help, > send email to > [EMAIL PROTECTED] and include in the body of the message "help". >
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