Yes, in the default behaviours like Orbit, etc. there are methods like

public void *setRotFactors*(double xfactor, double yfactor)

That adjust how much a mouse movement affects the scene.

Flavius Alecu wrote:

Yeah I've noticed that =)

Well, it works fine by fiddling with the field of view...the only problem
now is that when  move the mouse to navigate...everything moves by really
fast. I understand that's the effect of decreasing teh field of
view...but I
think I should do something about the navigation...I would like the
mouse to
have lower sensitivity....


From: Paul Gordon <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] "shrinking" the camera....
Date: Mon, 2 Feb 2004 10:15:14 -0700

Just a very quick note:

In our experience, changing the field of view is preferable to scaling
the model because if you ever run the code in a VR environment, scaling
produces some undesired results, especially for architectural models :-)

Flavius Alecu wrote:

yeah this is it...great...thanx a lot guys =)

Flavius


From: Ashton Mason <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API
<[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] "shrinking" the camera....
Date: Mon, 2 Feb 2004 11:06:36 -0000

Yes, I also think this is what you're looking for.

The field of view relates to the focal length of the lens,
in photography (in case that helps). Wider lenses (with wider
fields of view) give an impression of space, and make
distances from the camera seem larger. Inside a small space
like a room, a "normal" lens with a moderate focal length
(like that on a typical compact camera) will feel cramped
and won't get much of the scene into view at once.

This is the best example I could find with a bit of googling:
http://en.wikipedia.org/wiki/Angle_of_view

Ash

> -----Original Message-----
> From: David Grace [mailto:[EMAIL PROTECTED]
> Sent: 02 February 2004 03:57
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] "shrinking" the camera....
>
>
> Hi
>
> Increasing the field of view using setFieldOfView(..) in View
> can make a
> room 'feel' larger. It defaults to PI/4.
>
> Dave.
>
>
>
>
> -----Original Message-----
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED] On Behalf Of Serge Bernier
> Sent: Monday, 2 February 2004 5:23 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] "shrinking" the camera....
>
> You could try to put all your objects under a TransformGroup
> and apply a
> scale
> factor to the transform3D of TransformGroup.
>
> It simple:
>
> TransformGroup myTG = new TransformGroup();
> myTG.addChild(....);//add your objects
>
> Transform3D t3d = new Transform3D();
> t3d.set(10.0);
> myTG.setTransform(t3d);
>
> And every objects should lot bigger.
>
> Hope it help.
>
> Serge
>
>
>
>
> Selon Nicholas Pappas <[EMAIL PROTECTED]>:
>
> >         Does altering the position on the Z-Axis not accomplish
what
> you are
> > looking for?
> >
> > Flavius wrote:
> >
> > > here's a very wierd question...
> > > I've tried designing my room in Java 3D, exactly teh same
> size as in
> real
> > > life.
> > >
> > > The thing is...everything seems so small. Is there anyway to
make
> the room
> > > seem bigger, without changing the actual values of the walls and
> such?
> > > Maybe changing teh viewplatform or something?? I don't know...
> > >
> > > Thank you
> > >
> > >
> >
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