Alessandro Borges wrote:

what a .setScope() method should do ?

Just like in light and fog - make it apply to only a certain branch of
the scenegraph.

E.g. I want different aural attributes when sitting inside the cockpit
of a plane. But am I not child of that cockpit I want the soundscape of
the surrounding area. It is pretty crude to do that with a Boundingleaf.

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Nikolai V. Christensen, Computer Engineer,
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