As far as I understood it, it isn't a mistake. Soundscape defines an area
which influences the sound. This area in reality could be e.g. a room. I
think the most accurate method to describe such a room is a Bounds-object,
because it comes closest to the sumilated reality. And that is what
soundscape uses.

On Thu, 5 Feb 2004 13:11:08 +0100, Nikolai V. Chr. <[EMAIL PROTECTED]> wrote:

There is no setScope() method in Soundscape..is this not a mistake??

I sure do need one there..

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