As far as I understood it, it isn't a mistake. Soundscape defines an area which influences the sound. This area in reality could be e.g. a room. I think the most accurate method to describe such a room is a Bounds-object, because it comes closest to the sumilated reality. And that is what soundscape uses.
On Thu, 5 Feb 2004 13:11:08 +0100, Nikolai V. Chr. <[EMAIL PROTECTED]> wrote:
There is no setScope() method in Soundscape..is this not a mistake??
I sure do need one there..
---------------------------------------------- Nikolai V. Christensen, Computer Engineer, Simulation and Training department IFAD, Forskerparken 10A, DK-5230 Odense M Denmark, EU Phone: +45 63 15 71 31 Fax: +45 65 93 29 99 WWWeb: http://www.ifad.dk e-mail: [EMAIL PROTECTED] ----------------------------------------------
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