There is so little information about playing sound in Java3D. I've been through all of the books, the tutorials and even this archive and found very little.
My questions:
1. Is there a definitive reference on sound in Java3D?
2. I don't want to use a SimpleUniverse, so I've used both JavaSoundMixer and HeadspaceMixer. Both seem to work with my simple example. But what are the pros and cons of each?
3. Is there anything to be gained through creating sound nodes or is it easier/better just to play sounds directly through the mixer? After all you can set position, direction of the sound in the mixer.
4. If I want to play lots of sounds, is it more efficient to create all the Sound nodes at the start and enable them as and when I want them played them - OR - is it better to have a single sound node, set the capability and keep changing its sound data? This question assumes no two sounds play concurrently. If they did, presumably I'm forced into having one node per sound. I'd guess the answer involves caching of sounds and memory usage. Yes?
I'm sure that I will have more questions but I would be grateful for answers to this basic set. Many thanks, -Paul
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