Paul,

I'd appreciate hearing some feedback on this issue too.

We abandonned Java 3D sound long ago as too hopelessly unreliable, and I
haven't spent any time looking at it again, for several years now.

- John Wright
Starfire Research

Paul Brown wrote:
>
> There is so little information about playing sound in Java3D. I've been
> through all of the books, the tutorials and even this archive and found
> very little.
>
> My questions:
>
> 1. Is there a definitive reference on sound in Java3D?
>
> 2. I don't want to use a SimpleUniverse, so I've used both
> JavaSoundMixer and HeadspaceMixer. Both seem to work with my simple
> example. But what are the pros and cons of each?
>
> 3. Is there anything to be gained through creating sound nodes or is it
> easier/better just to play sounds directly through the mixer? After all
> you can set position, direction of the sound in the mixer.
>
> 4. If I want to play lots of sounds, is it more efficient to create all
> the Sound nodes at the start and enable them as and when I want them
> played them - OR - is it better to have a single sound node, set the
> capability and keep changing its sound data?
> This question assumes no two sounds play concurrently. If they did,
> presumably I'm forced into having one node per sound.
> I'd guess the answer involves caching of sounds and memory usage. Yes?
>
> I'm sure that I will have more questions but I would be grateful for
> answers to this basic set.
> Many thanks,
> -Paul
>
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