Paul, I'd appreciate hearing some feedback on this issue too.
We abandonned Java 3D sound long ago as too hopelessly unreliable, and I haven't spent any time looking at it again, for several years now. - John Wright Starfire Research Paul Brown wrote: > > There is so little information about playing sound in Java3D. I've been > through all of the books, the tutorials and even this archive and found > very little. > > My questions: > > 1. Is there a definitive reference on sound in Java3D? > > 2. I don't want to use a SimpleUniverse, so I've used both > JavaSoundMixer and HeadspaceMixer. Both seem to work with my simple > example. But what are the pros and cons of each? > > 3. Is there anything to be gained through creating sound nodes or is it > easier/better just to play sounds directly through the mixer? After all > you can set position, direction of the sound in the mixer. > > 4. If I want to play lots of sounds, is it more efficient to create all > the Sound nodes at the start and enable them as and when I want them > played them - OR - is it better to have a single sound node, set the > capability and keep changing its sound data? > This question assumes no two sounds play concurrently. If they did, > presumably I'm forced into having one node per sound. > I'd guess the answer involves caching of sounds and memory usage. Yes? > > I'm sure that I will have more questions but I would be grateful for > answers to this basic set. > Many thanks, > -Paul > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".