> http://www-public.tu-bs.de:8080/~y0002384/data/

I believe what you're experiencing is called "mach banding."  It
occurs when there is a slight change in color over a large area.
You end up with bands of different colors instead of a smooth
gradiation.  It occurs because there aren't enough bits per
pixel for color.  SGI would use demonstrations like this to
demonstrate why you need their 32-bits-per-pixel color (12
bots per RGB color) vs. Sun's 24-bits-per-pixel (8 bits per
color).

Make sure your display is set to the maximum bits-per-pixel
that will support Java 3D.  Also make sure your texture is
24-bit and isn't being converted somewhere between the
image file and when it ends up as a texture.  Also, make
sure the texture isn't overly compressed.  I believe most
of there ideas were already mentioned.

Other than that, you may be stuck.  If you get a graphics card
with more memory, it will have display modes that support more
colors.  My GeForce3 supports 32-bit color, even at 1600x1200.

-Paul

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