Flavius,

I think my buildings look as if they are in the real world. I never
did anything special to get that effect. Perhaps it might be your
Clip Plane settings. E.g. I use:

view.setBackClipDistance(105.0);
view.setFrontClipDistance(0.01);

So, if you hadn't tried this yet, change your settings. By the way, I
used real world size dimensions for them, e.g. 10.000 for a wall
Being 10 m wide and use a scale of about 0.00008 (double).

Succes,

Dirk

-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] On Behalf Of Flavius
Sent: Sunday, February 22, 2004 7:58 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] virtual world smaller than physical world

think I asked soemthing like this before but wasn't able to find a
solution....

The thing is, my virtual world is smaller compared to the "eye" than the
physical world, even though I've used the exact measures.

I've got the advice to change the field of view....but that doesn't
really
do what I want it to.

Changing the field of view makes a difference but it doesn't really seem
to
stretch the world bigger in every direction..so to speak...hope somebody
understands this...

I was just wondering, isn't there something like an attach policy or
something similar to fix this? There has to be somebody who's made an
architectural copy of a real building or something like that?

Thanx very much for the help

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