Flavius, I think my buildings look as if they are in the real world. I never did anything special to get that effect. Perhaps it might be your Clip Plane settings. E.g. I use:
view.setBackClipDistance(105.0); view.setFrontClipDistance(0.01); So, if you hadn't tried this yet, change your settings. By the way, I used real world size dimensions for them, e.g. 10.000 for a wall Being 10 m wide and use a scale of about 0.00008 (double). Succes, Dirk -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of Flavius Sent: Sunday, February 22, 2004 7:58 PM To: [EMAIL PROTECTED] Subject: [JAVA3D] virtual world smaller than physical world think I asked soemthing like this before but wasn't able to find a solution.... The thing is, my virtual world is smaller compared to the "eye" than the physical world, even though I've used the exact measures. I've got the advice to change the field of view....but that doesn't really do what I want it to. Changing the field of view makes a difference but it doesn't really seem to stretch the world bigger in every direction..so to speak...hope somebody understands this... I was just wondering, isn't there something like an attach policy or something similar to fix this? There has to be somebody who's made an architectural copy of a real building or something like that? Thanx very much for the help ======================================================================== === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".