Thanks this one works fine
----- Original Message -----
From: "John Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, March 05, 2004 12:48 AM
Subject: Re: [JAVA3D] 3ds loader


> Your object is roughly 35 by 15 by 20 yet you only move your view
> platform back the nominal and your object is off to the side, thus you
> aren't looking at your object.
>
> Bring the viewplatform back to about -50 or maybe -100 and adjust your
> backclip value and you should be able to see it.
>
> - John Wright
> Starfire Research
>
> Ghislain DZOU wrote:
> > I am trying to import 3ds image in Java3D
> > But everything seems ok but the frame loaded is emty with totally black
> > baground.
> > I ve made a 3D max robot and converted to 3Ds, I also tried some 3ds
files
> > taken from the internet.
> >
> > Can anyone tell me what's going wrong in my code?
> > I also join the 3dsfile
> > This mycode:
> >
> >
//--------------------------------------------------------------------------
> > -------------------------
> > package hellojava3d;
> >
> > import java.io.FileNotFoundException;
> > import java.applet.Applet;
> > import java.awt.BorderLayout;
> > import java.awt.Frame;
> > import java.awt.event.*;
> > import com.sun.j3d.utils.applet.MainFrame;
> > import com.sun.j3d.utils.geometry.*;
> > import com.sun.j3d.utils.universe.*;
> > import javax.media.j3d.*;
> > import javax.vecmath.*;
> > import com.sun.j3d.loaders.*;
> > import com.mnstarfire.loaders3d.Loader3DS;
> > import java.util.Hashtable;
> > import java.util.Vector;
> > import java.util.Enumeration;
> >
> >
> >
> > //   Hello3D renders a single, static cube.
> > //   The cube is rotated, so it looks more like a 3D object.
> >
> > public class mentor extends Applet {
> >
> > public BranchGroup add3DObjects()
> > {
> > BranchGroup branchGroup = new BranchGroup();
> >
> >
> > TransformGroup transformGroup = loadAndScaleStarfire("mentor.3ds");
> >     transformGroup.setCapability(TransformGroup.ALLOW_CHILDREN_READ);
> >     transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
> >
> >
> > //Shape3D shape = (Shape3D) transformGroup.getChild(0);
> > Transform3D transform3D = new Transform3D();
> > transform3D.rotX(Math.PI/2);//Depending of the cordinate system
> > transform3D.setTranslation( new Vector3d( -1.0, 0.0, -8.0 ));
> >
> > //transformGroup.setTransform(transform3D);
> >   branchGroup.addChild(transformGroup);
> >
> >   BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0),
> > 1000.0);
> >
> >  // Set up the ambient light
> >       Color3f ambientColor = new Color3f(1.0f, 1.0f, 1.0f);
> >
> >       AmbientLight ambientLightNode = new AmbientLight(ambientColor);
> >       ambientLightNode.setInfluencingBounds(bounds);
> >
> >       branchGroup.addChild(ambientLightNode);
> >
> > branchGroup.compile();
> > return branchGroup;
> > }
> >
> >    public mentor() {
> >        setLayout(new BorderLayout());
> >        Canvas3D c = new Canvas3D(null);
> >        add("Center", c);
> >
> >        BranchGroup scene = add3DObjects();
> >        // SimpleUniverse is a Convenience Utility class
> >        SimpleUniverse u = new SimpleUniverse(c);
> >
> > // This will move the ViewPlatform back a bit so the
> > // objects in the scene can be viewed.
> >
> >        u.getViewingPlatform().setNominalViewingTransform();
> >        u.addBranchGraph(scene);
> >
> >    }
> >
> >  public TransformGroup loadAndScaleStarfire(String filePath)
> > {
> > TransformGroup transformGroup = null;
> >
> > try
> > {
> > Loader3DS loader = new Loader3DS();
> > Scene scene = loader.load(filePath);
> > if(scene != null)
> > {
> > BranchGroup model = scene.getSceneGroup();
> > transformGroup = new TransformGroup( );
> > transformGroup.addChild( model );
> > }
> > }
> > catch(FileNotFoundException e)
> > {
> > System.err.println("Could not find object file: " + e);
> > }
> > catch (ParsingErrorException e)
> > {
> > System.err.println(e);
> > System.exit(1);
> > }
> > catch (IncorrectFormatException e)
> > {
> > System.err.println(e);
> > System.exit(1);
> > }
> >
> >
> > return transformGroup;
> > }
> >
> >
> > //  The following allows this to be run as an application
> > //  as well as an applet
> >
> >    public static void main(String[] args) {
> >        Frame frame = new MainFrame(new mentor(), 400, 400);
> >    }
> > }
> >
> >
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>
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