IIRC, the starfire loader has an interface to resolve submodels by name. Now you have to make sure that your artist names the submodels properly and uses the correct coordinate system!
Flavius <[EMAIL PROTECTED]> schrieb am 09.03.2004, 11:43:32: > I have one question regarding models....Say I have a model made in 3d > studio max and export it as .3ds. I load it into my game, but how do I > control it? > Let's say I have a tank and I want to move and rotate the turret...how is > that done? > Should I make two models and have the turret on top of the tank and just > rotate one object? Or is it possible to control different parts of the > model? > How is every 3d game programmed? > > Thanx > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".