> From: Mark McKay [mailto:[EMAIL PROTECTED] > Sent: Tuesday, March 9, 2004 10:51 AM > Subject: [JAVA3D] Native Skinning > > I was wondering how high a priority it would be for the folks at Sun to > implement an extension to Java 3D that would allow users to use skeleton > bones and skin techniques to deform mesh geometry?
I don't have a great deal of experience with this technique, but JSR-184 (3D graphics for mobile devices) has a SkinnedMesh class that looks complete and well-specified. If any of that sort of facility were to be brought into Java 3D as a utility it would be most efficient to take off from the JSR-184 spec. Actually, there are a number of good features in JSR-184 that Java 3D would do well to adopt. It's a nice compact API (30 classes) that learned a lot from Java 3D. It's of course quite simplified in many respects for mobile devices (no thread safety, fixed-point vertex components only, TriangleStripArray is the only rendering primitive, etc) but I'm pretty impressed with it. You can take a look at the spec at: http://www.forum.nokia.com/java/jsr184 -- Mark =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".