> From: Mark McKay [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, March 9, 2004 10:51 AM
> Subject: [JAVA3D] Native Skinning
>
> I was wondering how high a priority it would be for the folks at Sun to
> implement an extension to Java 3D that would allow users to use skeleton
> bones and skin techniques to deform mesh geometry?

I don't have a great deal of experience with this technique, but JSR-184
(3D graphics for mobile devices) has a SkinnedMesh class that looks
complete and well-specified.  If any of that sort of facility were to be
brought into Java 3D as a utility it would be most efficient to take off
from the JSR-184 spec.

Actually, there are a number of good features in JSR-184 that Java 3D
would do well to adopt.  It's a nice compact API (30 classes) that
learned a lot from Java 3D.  It's of course quite simplified in many
respects for mobile devices (no thread safety, fixed-point vertex
components only, TriangleStripArray is the only rendering primitive,
etc) but I'm pretty impressed with it.

You can take a look at the spec at:

http://www.forum.nokia.com/java/jsr184

-- Mark

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