An OpenGL book is an absolute necessity.  The "Red Book"  OpenGL Programming Guide 4th 
edition by Shreiner & Woo is a good start.   Also, the OpenGL web site  www.opengl.org 
has reference manuals on line that are useful.

Mark

-----Original Message-----
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of William 
I. Zumwalt
Sent: Friday, March 12, 2004 3:57 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] jogl docs


Hey all,

Let me ask this question ... would it make sense to
buy an opengl book to study if I'm going to do jogl?
There's much more printed material and examples for
opengl than I'm finding for jogl.

Any comments, advice?


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