Does anyone out there understand the view transfomation mechanics/policy when rendering in mixed mode?
I have a mixed-mode app. My drawing method gets called by Canvas3D's "postRender()" method. I get the GraphicsContext3D from the Canvas3D, and I draw a Shape3D that I believe is sized and positioned appropriately for my scene. It was my presumption that the object would be drawn according to whatever the current viewingplatform transformations are.
What I get instead is the object drawn at a constant size, regardless of the viewpoint's distance to it, and always positioned in the screen such that the origin is at the center of the screen/Canvas3D (again, regardless of where the origin of the other geometry in the sceneGraph appears). Curiously enough, the object's orientation/rotation is as I would expect it to be, as I flythrough the scene.
Any pointers/guidelines/suggestions would be very much appreciated...Thanks!
Rick Brownrigg
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