Hi folks,

Does anyone out there understand the view transfomation mechanics/policy
when rendering in mixed mode?

I have a mixed-mode app.  My drawing method gets called by Canvas3D's
"postRender()" method. I get the GraphicsContext3D from the Canvas3D,
and I draw a Shape3D that I believe is sized and positioned
appropriately for my scene.  It was my presumption that the object would
be drawn according to whatever the current viewingplatform
transformations are.

What I get instead is the object drawn at a constant size, regardless of
the viewpoint's distance to it, and always positioned in the screen such
that the origin is at the center of the screen/Canvas3D (again,
regardless of where the origin of the other geometry in the sceneGraph
appears).  Curiously enough, the object's orientation/rotation is as I
would expect it to be, as I flythrough the scene.

Any pointers/guidelines/suggestions would be very much appreciated...Thanks!

Rick Brownrigg

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