Hello. I am a bit stuck with a shape that is a Cone.
I want this shape to have :
- neither a BOUNDING_BOX
- neither a BOUNDING_SPHERE
- But more like a BOUNDING_POLYTOPE
 
Question n�1:  To have my Cone shape with the 'collisionBound' parameter exactly equals to the cone shape geometry,
                         is there an easy way that would be like this: [myshape.setBound(myshape.getGeometry()) ]
 
Questionn�2:  If not, I will create a BOUNDING_POLYTOPE bound for the cone shape. would someone has a concrete example
of the creation of a BOUNDING_POLYTOPE bound.
 
Thanks, Thierry  ... and "vive java3D"
 
 
 
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