If there any reason that you would like to use a bounding polygon? If
you are using the bounding polygon for collision detection or culling
then you are much better off sticking with a bounding box or sphere. The
reason these two bounding objects are commonly used is because an
intersection query is very fast whereas with a bounding polygon it can
be very slow.

Sean

On Thu, 2004-03-25 at 05:27, Thierry Milard (free) wrote:
> Hello. I am a bit stuck with a shape that is a Cone.
> I want this shape to have :
> - neither a BOUNDING_BOX 
> - neither a BOUNDING_SPHERE 
> - But more like a BOUNDING_POLYTOPE
>  
> Question nÂ1:  To have my Cone shape with the 'collisionBound'
> parameter exactly equals to the cone shape geometry,
>                          is there an easy way that would be like this:
> [myshape.setBound(myshape.getGeometry()) ]
>  
> QuestionnÂ2:  If not, I will create a BOUNDING_POLYTOPE bound for the
> cone shape. would someone has a concrete example 
> of the creation of a BOUNDING_POLYTOPE bound.
>  
> Thanks, Thierry  ... and "vive java3D"
>  
>  
>  
> 
> 
> 
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