If there any reason that you would like to use a bounding polygon? If you are using the bounding polygon for collision detection or culling then you are much better off sticking with a bounding box or sphere. The reason these two bounding objects are commonly used is because an intersection query is very fast whereas with a bounding polygon it can be very slow.
Sean On Thu, 2004-03-25 at 05:27, Thierry Milard (free) wrote: > Hello. I am a bit stuck with a shape that is a Cone. > I want this shape to have : > - neither a BOUNDING_BOX > - neither a BOUNDING_SPHERE > - But more like a BOUNDING_POLYTOPE > > Question nÂ1: To have my Cone shape with the 'collisionBound' > parameter exactly equals to the cone shape geometry, > is there an easy way that would be like this: > [myshape.setBound(myshape.getGeometry()) ] > > QuestionnÂ2: If not, I will create a BOUNDING_POLYTOPE bound for the > cone shape. would someone has a concrete example > of the creation of a BOUNDING_POLYTOPE bound. > > Thanks, Thierry ... and "vive java3D" > > > > > > > ____________________________________________________ > IncrediMail - Email has finally evolved - Click Here > =========================================================================== To > unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message > "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and > include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
