...sounds interesting. I will try it, to get the memory back. Do you know something about the TransformGroup problem? I have created a basic class called Object3D sub-classed from TransformGroup. Inside a two dimensional view, the user can move a point (or more...), by dragging. The 3D shape of this point is a cube inside Java3D (using my Object3D class). If the point is moved, I set the translation according to the new coordinates. I don’t create new Objects but if I do this, the memory usage increases. If there 10 points moving at the same time (with Text3D labels)... 20MB and growing.
I've found some similar inside the forum: http://forum.java.sun.com/thread.jsp?forum=21&thread=404881 Regards Eike -----Ursprüngliche Nachricht----- Von: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Im Auftrag von N. Vaidya Gesendet: Mittwoch, 14. April 2004 15:18 An: [EMAIL PROTECTED] Betreff: Re: [JAVA3D] AW: [JAVA3D] What happened? Hmmm...I think it is something like this. Suppose I've a live BranchGroup which is the parent of a subgraph containing possibly other Groups and, in particular, Shape3D's with possibly many Appearances and Geometries. If I detach this BranchGroup then my experience has been that the memory corresponding to that BranchGroup and its subgraph components will not be released *until* you attach and detach another BranchGroup. And, of course, when you detach that second BranchGroup you'll again see a memory leak corresponding to that second BranchGroup. Now, this may not seem like a big problem since the memory is retained only between successive BG detaches. However, imagine a situation when apart from visualizing the geometry, I'd also be doing other memory allocations as part of a computational steering framework, for example, then it does become a big issue. The dummy attach/detach seem to be an effective workaround for my problem presently. I'm not 100% sure that this leak occurs in general with each and every BranchGroup, or, if it is a function of the various kinds of capabilities such as By_ref, U_C_I_O, etc. The general advice that I have from Chien, hope that I paraphrase him correctly and which may or may not be a fix for this particular problem, is to perform all BG detaches (and probably attaches too) from within a behavior especially if the attaches and detaches are very !!!rapid!!!. Vaidya =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".