Hi, I'm new to Java 3D and building an app that allows the user to create a sequence of "scenes", each of which contain any number of props, such as buildings, trees, vehicles. The props will typically be VRML or OBJ, loaded with one of the standard loaders. Number of props per scene will be on the order of 20-50.
Many times a scene will be mostly a copy of a previous scene, e.g. same buildings but with vehicles in different positions, maybe a few new ones. So, it would be nice to not have multiple copies of the geometry in the scenegraph. I've just finished reading all of the posts to this list on cloneTree and SharedGroup. Seems that SharedGroup had a significant performance/memory bloat bug in 1.3, and many (but not all) responders recommended using cloneTree instead. But there have been no posts for quite a while on this subject, so I'm wondering what the latest (1.3.1) advice is regarding the use of SharedGroups vs. cloneTree? Thanks for any help! Alan =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".