Hi,

I'm new to Java 3D and building an app that allows the user to create a
sequence of "scenes", each of which contain any number of props, such as
buildings, trees, vehicles.  The props will typically be VRML or OBJ, loaded
with one of the standard loaders.  Number of props per scene will be on the
order of 20-50.

Many times a scene will be mostly a copy of a previous scene, e.g. same
buildings but with vehicles in different positions, maybe a few new ones.
So, it would be nice to not have multiple copies of the geometry in the
scenegraph.

I've just finished reading all of the posts to this list on cloneTree and
SharedGroup.  Seems that SharedGroup had a significant performance/memory
bloat bug in 1.3, and many (but not all) responders recommended using
cloneTree instead.

But there have been no posts for quite a while on this subject, so I'm
wondering what the latest (1.3.1) advice is regarding the use of
SharedGroups vs. cloneTree?

Thanks for any help!
Alan

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