Alan, All in all Java 3D suffers from pretty bad "memory bloat". We do use shared groups extensively in Pernica (creating dozens of copies of some fairly complex models - 4000+ vertices) and they seem "ok".
- John Wright Starfire Research Alan Brockett wrote: > > Hi, > > I'm new to Java 3D and building an app that allows the user to create a > sequence of "scenes", each of which contain any number of props, such as > buildings, trees, vehicles. The props will typically be VRML or OBJ, loaded > with one of the standard loaders. Number of props per scene will be on the > order of 20-50. > > Many times a scene will be mostly a copy of a previous scene, e.g. same > buildings but with vehicles in different positions, maybe a few new ones. > So, it would be nice to not have multiple copies of the geometry in the > scenegraph. > > I've just finished reading all of the posts to this list on cloneTree and > SharedGroup. Seems that SharedGroup had a significant performance/memory > bloat bug in 1.3, and many (but not all) responders recommended using > cloneTree instead. > > But there have been no posts for quite a while on this subject, so I'm > wondering what the latest (1.3.1) advice is regarding the use of > SharedGroups vs. cloneTree? > > Thanks for any help! > Alan > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".