You can remove BranchGroups from a scene, not TransformGroups. If you have to put and remove the same branch you your scene, consider using Switch. Switch allow you to turn on/off entire branch groups. Of course set all needed capability bits ;)
Alessandro --- Alp Yilancioglu <[EMAIL PROTECTED]> escreveu: > Hi, > > Thank you for helping me in this.. > > But I still got a problem > > > In the code > > Lets say I have 1TG and 2TG named TransformGroups > that have > setCapability-Allow-transformGroup-read/write > properties > > and 1TG->has the shape added sphere > 2TG-> has cyl�nder > and 1TG.addChild(2TG); > is working well.. > > in the code after adding 2TG to 1TG . I can remove > them too w�th > removeCh�ld > > 1TG->has sphere > 2TG-> has cyl�nder > 1TG.addChild(2TG); > 1TG.removeCh�ld(2TG); > > th�s works well too.. > > but dur�ng Runtime.. when � done th�s > -1TG.removeCh�ld(2TG);- > w�th a funct�on wh�ch �s performed by press�ng > a button from a > panel > the program stops .. no > render�ng or may be �t > crashes ??? > > > > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] > and include in the body > of the message "signoff JAVA3D-INTEREST". For > general help, send email to > [EMAIL PROTECTED] and include in the body of the > message "help". > ______________________________________________________________________ Participe da pesquisa global sobre o Yahoo! Mail: http://br.surveys.yahoo.com/global_mail_survey_br =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
