Make sure your texture coordinates are correct, and that the image has the correct dimensions.
Then it wont stretch or tile. ----- Original Message ----- From: "Juan Carlos Bermudez" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, June 12, 2004 2:30 PM Subject: [JAVA3D] Displaying a simple image > Hello everyone, > > I am a real newbie to Java3D and I have a question. I am working on a > school project in which I have a dialog box containing a canvas3d in which > I render a simple animation. I need to include an image, format .jpg; to > include it in my vworld I created a quadarray to which I applied a texture > based on that image, but the image is being strech and tiled. My question > is how can I display the image as an image and not as the texture of > another object, just the way you would display an image using a awt-canvas > object. Or, if that is not possible at all, how can I display that image > even if it is the texture of another object, but without streching or > tiling the image? > > Any suggestions? Thanks to all in advance. > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".