Thanks for the reply Alessandro, interesting, quite interesting your post. So if I have a picture that is 64 x 32 pixels then I should use a quadarray of 0.25 x 0.125 meters? (pixel size / 256 = x mts?).
Now I have another question. I've resized my picture to be 512x64pixels, set the quadarray to be 2 x 0.25 mts, but the picture is not being rendered as it should. The question: what is the right order for the texture coordinates to be set, i.e. left bottom corner first, then right bottom, then right upper, then left upper is the right order? And about the texture coordinates, the TexCoord3f values of the texture coordinate should match the same values as those of the point3f of the vertex coordinate (values AND order of assignment)? Am I getting this right. I have to admit I am quite confused. Thanks in advance. JC. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".