Ricardo Chaves wrote:

Hi,
   I'm a relative new in Java 3D programming. I was trying to make a
program like a FPS game, where you can navigate in a 3D virtual
environment. But I'm having problems with collision detection and
response...
   Many people said that I have to use behaviors
(WakeupOnCollisionEntry, WakeupOnCollisionExit and
WakeupOnCollisionMovement). But others said that I have to use
Picking. Which one is the right choice?


Use picking if you want to navigate without bumping into things.
www.j3d.org has an article about this. Look for 'collision avoidance'
and 'terrain following' on google for more.

----------------------------------------------
Nikolai V. Christensen, Computer Engineer,
Simulation and Training department
IFAD, Forskerparken 10A, DK-5230 Odense M
Denmark, EU
Phone: +45 63 15 71 31  Fax: +45 65 93 29 99
WWWeb: http://www.ifad.dk
e-mail: [EMAIL PROTECTED]
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