Ricardo Chaves wrote:
Hi, I'm a relative new in Java 3D programming. I was trying to make a program like a FPS game, where you can navigate in a 3D virtual environment. But I'm having problems with collision detection and response... Many people said that I have to use behaviors (WakeupOnCollisionEntry, WakeupOnCollisionExit and WakeupOnCollisionMovement). But others said that I have to use Picking. Which one is the right choice?
Use picking if you want to navigate without bumping into things. www.j3d.org has an article about this. Look for 'collision avoidance' and 'terrain following' on google for more.
---------------------------------------------- Nikolai V. Christensen, Computer Engineer, Simulation and Training department IFAD, Forskerparken 10A, DK-5230 Odense M Denmark, EU Phone: +45 63 15 71 31 Fax: +45 65 93 29 99 WWWeb: http://www.ifad.dk e-mail: [EMAIL PROTECTED] ----------------------------------------------
=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".