Serge Bernier wrote:
Hi,
Nikolai V. Chr wrote:�
When I tried exporting animation from 3ds to vrml, it did not export this link. It exported keyframes.
And btw. vrml does not support skinning/morphing.
Exactly, a 3ds animation to vrml create a bunch of files accordingly to the keyframe of the animation. I reconstruct the bones structure from the information in the first vrml file. After that I search in the other files only the information about the mouvement of the bones.
The rest of the job is to attach skin. I know the information is not in the VRML files but I dont know if 3ds export that information in another format (ex: ascii file)? Is there any other option when you export the animation to vrml file (like export bones and mesh)??
Thanks
Serge Bernier
Selon "Nikolai V. Chr." <[EMAIL PROTECTED]>:
Serge Bernier wrote:
Hi all,
I dont know how 3ds make the link between the mesh and the bones.
When I tried exporting animation from 3ds to vrml, it did not export this link. It exported keyframes.
And btw. vrml does not support skinning/morphing.
Regards Nikolai
Agreed. VRML does not support skinning, and does not interpolate between keyframes either, both of which make it unsuitable for video game content.
If you're interested in creating a plugin for 3DS Max that can export skins, you might want to look in to porting the plugin I've created for Maya at http://www.kitfox.com/salamander/3d/salamander3d.html.
Mark McKay
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