Since you keep all the data in two float arrays, wouldn't it be better to have it in a binary file ? Your class will have a constructor with the argument the name of the file containing the data. Reading from a binary file *is* the fastest, faster even than the loading of such a huge class. Besides that, you can use nio buffers on it. And of course, the class size will remain in decent limits.
Cheers, Florin -----Ursprüngliche Nachricht----- Von: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Auftrag von Serge Bernier Gesendet: Mittwoch, 4. August 2004 16:13 An: [EMAIL PROTECTED] Betreff: [JAVA3D] Another question!! Hi all, yes I got another question for you guys. Im on fire!!!! Im currently trying to write java class containing the coordinates point and texcoord point of a parsed vrml file. Im doing the following: 1-I reader the vrml files (representing a 3ds key frame) and I make a mesh animation in java3D with all the key frames. 2-After that, I want to write all the info in java class. All the key frame is separated in java class containing one key frame of the animation. I expect the load time to be shorter when I will load the java class(not shure on this one). The attribute scope of the class have two float array for the coord point and texcoord point looking like that: float[] coordPoint = {5.4f,38.9f,....,37.3f}; float[] texCoordPoint = {5.4f,38.9f,....,37.3f}; The problem i when Im compiling the class I get a "code too large" error, because the two array contain a very large amount of data. Is there a way to avoid this error???? Thanks Serge =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".