Clifford, The Java3D tutorial is still very accurate. There may be a few places that have changed, but on the whole the API has not changed since the original spec in 1999.
If you have OpenGL experience I think you will pick up Java3D quickly. Most of the concepts in Java3D can be traced back to their OpenGL implementation. I suggest reading the tutorial, possibly buying a Java3D book, and looking at the demos in the distribution. Oh, and write some simple stuff :) Search Amazon for "java 3d" and the first few hits are decent books. Good luck, -mike -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of Clifford Lyon Sent: Wednesday, August 25, 2004 12:32 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] Where to start? Hello Java3D list, I'm starting a project that includes a GUI which will show a 3D scatterplot of some interesting data. I'm looking around for 3D API docs, books, etc. I was surprised the tutorial on sun.com was from 1999. What's the latest and greatest way to get up to speed w/the 3D API? I have Java experience, Java 2D API experience, and some 3D programming experience from OpenGL. Thanks. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".