The basics of J3d haven't changed so the Sun tutorials are still quite useable. There 
are also some tutorials at http://www.j3d.org although they are mostly quite specific 
to individual topics.

If you want some paper, Daniel Selman's book ( http://www.manning.com/selman/ ) is 
probably the best one if you can still get hold of it.

-ben

-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Mike Pilone
Sent: 25 August 2004 11:55
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Where to start?


Clifford,

The Java3D tutorial is still very accurate. There may be a few places that
have changed, but on the whole the API has not changed since the original
spec in 1999.

If you have OpenGL experience I think you will pick up Java3D quickly. Most
of the concepts in Java3D can be traced back to their OpenGL implementation.
I suggest reading the tutorial, possibly buying a Java3D book, and looking
at the demos in the distribution. Oh, and write some simple stuff :) Search
Amazon for "java 3d" and the first few hits are decent books.

Good luck,
-mike


-----Original Message-----
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]
On Behalf Of Clifford Lyon
Sent: Wednesday, August 25, 2004 12:32 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Where to start?

Hello Java3D list,

I'm starting a project that includes a GUI which will show a 3D
scatterplot of some interesting data.  I'm looking around for 3D API
docs, books, etc.  I was surprised the tutorial on sun.com was from
1999.  What's the latest and greatest way to get up to speed w/the 3D
API?  I have Java experience, Java 2D API experience, and some 3D
programming experience from OpenGL.

Thanks.

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