Hello,

It is possible to remove branch groups at runtime. The branch group being
removed must have the ALLOW_DETACH capability set. Also, the parent group
must have ALLOW_CHILDREN_WRITE capability set.

As for removeChild vs detach, I have not looked at the code, but I believe
removeChild will call detach on the child you are attempting to remove.

I hope that helps,
-mike


-----Original Message-----
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]
On Behalf Of Melina Alberio
Sent: Thursday, August 26, 2004 7:58 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] RemoveChild vs Detach

I'm having the same problem.
Someone help us.

--- romil shah <[EMAIL PROTECTED]> wrote:

> Hi all,
>
> I am writting an application which requires me to
> refresh the screen very often. I tried using
> removeChild, but guess the memory was not
> deallocated
> and moreover I was getting a multiple parent
> exception.
> The only work around is Detach. Which is documented
> to
> not deacllocate the memory.
>
> My question is ::
> * Is there a way to deallocate all the children of a
> BranchGroup in runtime ?
> * What is the diffrence between RemoveChild and
> Detach
> ?
>
>
> Thanks in advance,
>
> Romil.
>
>
>
>
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