Hi, what I want to be able to have is not the t3d resulting from all the multiplication of the t3d from the parent nodes. It the result of the coord point of the geometry after applying the transformation. Let me explain by an example.
I have a triangle array with only one triangle. The vertices are at: 1-0,0,0 2-1,0,0 3-0.5,1,0 Let cut down the problem an say I want to apply a translation to the triangle. T3D: A matrix translation of 1 in the X axis. After applying the t3d to the traingle the vertices have change location in the virtual scene. The final vertices of the triangle are: 1-1,0,0 2-2,0,0 3-1.5,1,0 I want to have this information. The result of the t3d multiplication on the geometry coord point. Not the final t3d apply to the geometry. Is it possible?? Serge Selon Andre Bialojahn <[EMAIL PROTECTED]>: > Serge, > > > Is it possible to have the final coord point of the geometry after applying > all > > the transformations?? > > > > What I want it the final coord point display in the virtual world after > applying > > the parent transform to the geometry. Not just the final t3d apply to the > > geometry but all the final vertices positions. Is it possible??? > > I guess it is. > Multiply all the T3Ds from the current node up to the scene graph's > root (-> SceneGraphPath) into one T3D and respect the Viewplatform- > T3D. > > Never actually did that, but it should work. > > Regards, > André > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".