Gilson,

> Moin

<:-))

>> KRK in his problem got the out of memory problem only
>> after repeated additions and deletions from his branch group
[...]
> That is the ONLY REALLY SURE FACT that is repeated in all good 
> in-deep-examinations about the frequent-SG-remove/change = mem-leak
> = OutOfMemory problem. The j3d-side keeps references to the old
> scenegraph and the "native" part of the SG does not get
> reclaimed/unloaded.

Well, I'd *love* to post a few lines of code that show how I solved
it. But I can't, since I don't remember, anymore.
Only thing I remember are tedious days of annoying staring into
J3D's intestines through the aforementioned refscanner.
Wasn't that much fun, really.

And a bit of computer voodoo, of course. ;-)

> Now we enter the funny world of speculation. There are serval
> "theories" about how to get rid of it:
>
> 1. the "simple" way:
> [...]
> The theorie said that by adding something to a empty node you would
> start a "rebuild" of that node and, in the process, getting rid of
> all old references.

Is this documented *somewhere*?
I wasn't able to find that and I am almost sure that I looked quite
hard for a possible solution.

> I have not tested it, but up until now it seems to work for him.

Yes. Still does.

Regards,
André

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to