Hello

> > 1. the "simple" way:
> > [...]
> > The theorie said that by adding something to a empty node you would
> > start a "rebuild" of that node and, in the process, getting rid of
> > all old references.
>
> Is this documented *somewhere*?

It has been posted on this list several times, and i think i have seen in a 
bug-report for 1.2 .... 

start quote:
Re: [JAVA3D] RemoveChild vs Detach

From [EMAIL PROTECTED] on 2004-08-26 17:48

There is a known bug with removing sub-scenegraphs from a Group. For
detailled information about a workaround please refer the
J3D-mailinglist-archive but as far as I remember you have to add and
remove a plain BranchGroup afterwards to let the memory be released.

On Thu, 26 Aug 2004 04:57:36 -0700, Melina Alberio
<[EMAIL PROTECTED]> wrote:

>> I am writting an application which requires me to
>> refresh the screen very often. I tried using
>> removeChild, but guess the memory was not
>> deallocated

end quote. (i shouldn't quote so much....)

> > I have not tested it, but up until now it seems to work for him.
>
> Yes. Still does.

That is the best news i heard about the problem for a long time.

cu
Gilson Laurent

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