ashish khandelwal,您好!

see     javax.media.j3d.Node
getLocalToVworld
public void getLocalToVworld(SceneGraphPath path,Transform3D t)


                        

        致
礼!

                                
        cs        
          2004-09-16
蔡苏caisu
Email: [EMAIL PROTECTED]
Tel:     8610-82317646-804
Virtual Reality Labortary,
Beijing University Of Aeronautics & Astronautics,
100083, Beijing, P.R. China

======= 2004-09-15 21:08:00 您在来信中写道:=======

>that can be certainly done
>what i m looking for is a generic solution to the
>problem.
>
>Ok let me rephrase the question
>
>I have the TGs for all the componenets of the
>TransformGroup now I want to translate them all to one
>Specified Point in 3d sapce (say origin)
>
>can there be a translation Matrix that can be
>multiplied to all the TransformGroups so that,
>the center point of the objects now become origin (or
>roughly so)
>
>with the TGs of all the objects to be translated and a
>point given can a generic solution be deduced
>
>Regards
>Ashish
>
>--- Mattijs Janssens <[EMAIL PROTECTED]> wrote:
>
>> Can't you put all the objects under a common
>> transformgroup and modify
>> the translation on that one?
>>
>> Regards,
>>
>> Mattijs
>>
>> ashish khandelwal wrote:
>> > Hi,
>> >
>> > Problem statement --to find a method of
>> translating a
>> > group of objects maintaing the relative position
>> of
>> > each object with the other
>> >
>> > I have a group of Objects say a Character which is
>> > made up of different objects all grouped togater
>> >
>> > Now I want to translate the whole object by
>> setting
>> > the translation for the Trasnform group of each
>> object
>> >
>> > so that the character moves to a specified
>> location
>> >
>> >
>> > Any help or Pointers shall be Appreciated
>> >
>> > Regards
>> > Ashish
>> >
>> >
>> >
>> >
>> >
>> > __________________________________
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