Hello

On Monday 20 September 2004 20:02, you wrote:
> I set up some
> light sources with the desired bounding boxes, but what I'm seeing is
> that if the bounding box intersects *any* part of the quad, the entire
> quad is subject to illumination from the light, including those portions
> well outside of the box.  (The same is true using Fog instead of lights).
>
> My question:  Does this sound right to anybody/everybody -- is this what
> should be expected, or am I missing something?

That is the normal behavior. That's the way it's suposed to work. If a object
intersects the bounding box (or is inside) it's affected by the lightsoucre.
You can't shape light that way.

If you want only a part of the quad illuminated use javax.media.j3d.SpotLight.

Or break the quads into a shitlot of smaller quads and use boundingboxes.... I
would not even try that.

cu
Gilson Laurent

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