Hello On Monday 20 September 2004 20:02, you wrote: > I set up some > light sources with the desired bounding boxes, but what I'm seeing is > that if the bounding box intersects *any* part of the quad, the entire > quad is subject to illumination from the light, including those portions > well outside of the box. (The same is true using Fog instead of lights). > > My question: Does this sound right to anybody/everybody -- is this what > should be expected, or am I missing something?
That is the normal behavior. That's the way it's suposed to work. If a object intersects the bounding box (or is inside) it's affected by the lightsoucre. You can't shape light that way. If you want only a part of the quad illuminated use javax.media.j3d.SpotLight. Or break the quads into a shitlot of smaller quads and use boundingboxes.... I would not even try that. cu Gilson Laurent =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".