I've got a scene consisting of long, narrow quads, and I'd like to
selectively illuminate only portions of those quads.  I set up some
light sources with the desired bounding boxes, but what I'm seeing is
that if the bounding box intersects *any* part of the quad, the entire
quad is subject to illumination from the light, including those portions
well outside of the box.  (The same is true using Fog instead of lights).

My question:  Does this sound right to anybody/everybody -- is this what
should be expected, or am I missing something?

Thanks,
Rick Brownrigg

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