I've got a scene consisting of long, narrow quads, and I'd like to selectively illuminate only portions of those quads. I set up some light sources with the desired bounding boxes, but what I'm seeing is that if the bounding box intersects *any* part of the quad, the entire quad is subject to illumination from the light, including those portions well outside of the box. (The same is true using Fog instead of lights).
My question: Does this sound right to anybody/everybody -- is this what should be expected, or am I missing something?
Thanks, Rick Brownrigg
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