allright you got it Paul,
-Xmx256M fixed it. Thanks again.
thierry
Selon Thierry Milard <[EMAIL PROTECTED]>:

> Ok. I just switch the 5th image (in the zip file) that troubles me... and ...
> the outOfMemiry error ... is gone.
> I will try right away to add -Xmx256M  as you said. Tell you reight away.
> Thanks Paul.
>
> Thierry
>
>
> -------Message original-------
>
> De : Discussion list for Java 3D API
> Date : 10/20/04 18:52:10
> A : [EMAIL PROTECTED]
> Sujet : Re: [JAVA3D] OutOfMemory with aTextureLoader.getImage();
>
> Thierry Milard wrote:
>
> >Hello java3D friends.
> >I happened to be stuck in a OutOfMemory error when I read an image file with
> a
> >Texture loader.
> >Description
> >- I have a lot of Memory availlable on my machine. I mean it's not a
> physical
> >memory problem.
> >- My 10 images/jpeg files are stored in a zip file and are read all at once.
> >- I get a memory error on the fifth image. God knows why
> >- I tested my program with another zip file (different images).... bigger
> ones
> >... and I had no memory error (?).
> >
> >
> Have you assigned the JVM a larger maximum heap than the default
> (generally 128MB?).  Try adding -Xmx256M to give it twice as much
> maximum memory, etc..  If another set of images loads fine by default,
> there may be a difference in how well they are compressed, or the number
> of colours, who knows, that tip those particular images over the top
> while the others are okay.
>
> >Strange no ? If you have an hint.
> >Thierry, Paris
> >
> >Ps: Here is a bit of the code;
> >
> >            ZipEntry inputEntry = zipFileDatas.getEntry(nomTexture);
> >            InputStream inputStream =
> zipFileDatas.getInputStream(inputEntry);
> >            BufferedImage uneBuffImg = ImageIO.read(inputStream);
> >            TextureLoader textLoad = new TextureLoader(uneBuffImg);
> >
> >            //This bloody line gives me grey hair:
> >            ImageComponent2D textImage = textLoad.getImage();
> >
> >            Texture2D texture = new Texture2D(......, textImage);
> >
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> >
> >
> >
>
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