HI
Actually , I am imagining a cigarette smoke .Maybe a fire smoke is similar.
I am thinking that we could use a point generator to randomly generate
points on the scene in addition to limiting the position of the points in a
specific area (the area surrounding the source of the smoke).

 We have to control the density of the points ( like real smoke varies in
density and color;sometimes it is gray and thick, sometimes its lighter and
more dispersed). We can create many points in area X at some point of time T
, then create a few points at the same area X at some point of time P.
Here , arouse another problem ,that is how will the points move in the next
frame.

Maybe somebody else will help.


Bassam



----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, October 31, 2004 2:18 PM
Subject: [JAVA3D] Smoke and Fire


Hi,

does anybody have an idea how to realize fire and smoke using real
(animated) 3D-objects? The only solution I have uses images but these
objects are flat (or show a user only its front) when the camera position
is moved.

I think for a 3D-solution an algorithm is needed which generates such an
object...

Kind regards

Michael

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