HI Actually , I am imagining a cigarette smoke .Maybe a fire smoke is similar. I am thinking that we could use a point generator to randomly generate points on the scene in addition to limiting the position of the points in a specific area (the area surrounding the source of the smoke).
We have to control the density of the points ( like real smoke varies in density and color;sometimes it is gray and thick, sometimes its lighter and more dispersed). We can create many points in area X at some point of time T , then create a few points at the same area X at some point of time P. Here , arouse another problem ,that is how will the points move in the next frame. Maybe somebody else will help. Bassam ----- Original Message ----- From: <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, October 31, 2004 2:18 PM Subject: [JAVA3D] Smoke and Fire Hi, does anybody have an idea how to realize fire and smoke using real (animated) 3D-objects? The only solution I have uses images but these objects are flat (or show a user only its front) when the camera position is moved. I think for a 3D-solution an algorithm is needed which generates such an object... Kind regards Michael -- http://www.linuxboard.org - The Linux Developer Board http://java3d.virtualworlds.de - The J3D Developers Ressource =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".