Hello 3d list,
I have a simple scene that uses standard keyboard navigation. It works just fine, except when I start the scence, if I lightly touch the up or down arrow, all goes black. If I use the mouse first to rotate, or use the right/left arrows, thereafter all is fine and the up/down arrows work as expected
Here is the code I use to setup the kb navigation callbacks. Any thoughts/known issues? Less frequently, using the right/left arrows as soon as I start the scene puts the viewer behind the scene instead of in front. That seems random though - can't repeat at-will.
tia for any ideas.
// keyboard Vector3f translate = new Vector3f(); Transform3D t3d = new Transform3D(); TransformGroup viewPlatformTransform = su.getViewingPlatform().getViewPlatformTransform(); translate.set(0.0f, 0.3f, 0.0f); t3d.setTranslation(translate); viewPlatformTransform.setTransform(t3d); KeyNavigatorBehavior keyNavigatorBehavior = new KeyNavigatorBehavior(viewPlatformTransform); keyNavigatorBehavior.setSchedulingBounds( new BoundingSphere(new Point3d(), 100.0)); branchGroup.addChild(keyNavigatorBehavior);
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