Hello

> I have a simple scene that uses standard keyboard navigation. 

Which is a bit FUBAR in most versions. Just don't use it.

> It works
> just fine, except when I start the scence, if I lightly touch the up or
> down arrow, all goes black. 

The nav-behavior misses the key-released-event and thinks the key stayed 
pressed. It goes faster and faster ... and your stuff just gets lost.

and btw:
your code is OK.

cu

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