Hello

>         I added a DirectionalLight to the scene and that caused everything
> to show up, but the shading on the objects changes depending on the viewing
> angle.  

Exchange the DirectionalLight against a AmbientLight (white). The 
DirectionalLight will always "simulate" a sun causing a diffrent illumination 
form diffrent view-positions.

> I'd like the textures images to be their natural
> luminance (as if viewed in a graphics viewer) at all times.

That one's a bit tricky: you have to check the Material-setting in the editor 
for that. It should allow you to set: ambientColor, emissiveColor,  
diffuseColor, specularColor and shininess. You will have to play a bit (i 
guess: emissive = black, ambientColor & diffuseColor = white is a good 
start).

cu

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