Hello > I added a DirectionalLight to the scene and that caused everything > to show up, but the shading on the objects changes depending on the viewing > angle.
Exchange the DirectionalLight against a AmbientLight (white). The DirectionalLight will always "simulate" a sun causing a diffrent illumination form diffrent view-positions. > I'd like the textures images to be their natural > luminance (as if viewed in a graphics viewer) at all times. That one's a bit tricky: you have to check the Material-setting in the editor for that. It should allow you to set: ambientColor, emissiveColor, diffuseColor, specularColor and shininess. You will have to play a bit (i guess: emissive = black, ambientColor & diffuseColor = white is a good start). cu =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
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