you can implement your own rotational behavior using one of the several Transform3D set methods. See Transform3D javadocs
 

Steve Gao <[EMAIL PROTECTED]> wrote:
Hey everybody,

I'm doing a class project on comparing various orientation representations
for 3d objects. Basically, I'm trying to implement 4 different orientation
representations and then use them to interpolate the rotation of an object
(say a ColorCube) from orientation A to orientation B (no translations or
scaling involved). thats:

- Fixed angle (Euler angle)
- Standard rotation matrix
- Quaternions
- Exponential maps

I might be "re-inventing" the wheel here, so I was hoping if someone might
be able to let me know if Java3D already provides Interpolators using the
various representations. I have only seen the generic RotationInterpolator
and I am not sure what representation it is using (Quaternion?).

Any suggestions would be greatly appreciated. Thanks!

Cheers,
Steve

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