you can implement your own rotational behavior using one of the several Transform3D set methods. See Transform3D javadocs
Steve Gao <[EMAIL PROTECTED]> wrote:
Hey everybody,
I'm doing a class project on comparing various orientation representations
for 3d objects. Basically, I'm trying to implement 4 different orientation
representations and then use them to interpolate the rotation of an object
(say a ColorCube) from orientation A to orientation B (no translations or
scaling involved). thats:
- Fixed angle (Euler angle)
- Standard rotation matrix
- Quaternions
- Exponential maps
I might be "re-inventing" the wheel here, so I was hoping if someone might
be able to let me know if Java3D already provides Interpolators using the
various representations. I have only seen the generic RotationInterpolator
and I am not sure what representation it is using (Quaternion?).
Any suggestions would be greatly appreciated. Thanks!
Cheers,
Steve
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".
Yahoo! Mail - Agora com 250MB de espaço gratuito. Abra uma conta agora! =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".