Ben,
I'd put a loop counter inside a wake up on frames elapsed (waking up on every frame probably). Test time elapsed and then advance your transformation if appropriate.
- John Wright Starfire Research
Ben Logan wrote:
Hello
I was wondering what the easiest way of achieving the following is...
Say I have a loop
for (int i=0; i < 5; i++){ //perform some transformation }
Obviously with the default java3d configuration it will just perform all these transformations and then show you the final result. What is the simplest way of manually talking to the renderer in order to view each individual transformation in a sequence...kind of like flip-book animation?
Thanks
******************************************** Ben Logan - Software Engineer
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