Ben,

I'd put a loop counter inside a wake up on frames elapsed (waking up on
every frame probably).  Test time elapsed and then advance your
transformation if appropriate.

- John Wright
Starfire Research

Ben Logan wrote:
Hello

I was wondering what the easiest way of achieving the following is...

Say I have a loop

for (int i=0; i < 5; i++){
//perform some transformation
}

Obviously with the default java3d configuration it will just perform all
these transformations and then show you the final result. What is the
simplest way of manually talking to the renderer in order to view each
individual transformation in a sequence...kind of like flip-book
animation?

Thanks

********************************************
Ben Logan - Software Engineer

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