Sounds good! What do you mean by wake up on frames elapsed, could you
give a small code example... I like the principle just don't know how to
force a repaint if you know what I mean. 

>-----Original Message-----
>From: Discussion list for Java 3D API 
>[mailto:[EMAIL PROTECTED] On Behalf Of John Wright
>Sent: 07 December 2004 13:21
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Animation etc
>
>Ben,
>
>I'd put a loop counter inside a wake up on frames elapsed 
>(waking up on every frame probably).  Test time elapsed and 
>then advance your transformation if appropriate.
>
>- John Wright
>Starfire Research
>
>Ben Logan wrote:
>> Hello
>>
>> I was wondering what the easiest way of achieving the following is...
>>
>> Say I have a loop
>>
>> for (int i=0; i < 5; i++){
>> //perform some transformation
>> }
>>
>> Obviously with the default java3d configuration it will just perform 
>> all these transformations and then show you the final 
>result. What is 
>> the simplest way of manually talking to the renderer in 
>order to view 
>> each individual transformation in a sequence...kind of like 
>flip-book 
>> animation?
>>
>> Thanks
>>
>> ********************************************
>> Ben Logan - Software Engineer
>
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