Sounds good! What do you mean by wake up on frames elapsed, could you give a small code example... I like the principle just don't know how to force a repaint if you know what I mean.
>-----Original Message----- >From: Discussion list for Java 3D API >[mailto:[EMAIL PROTECTED] On Behalf Of John Wright >Sent: 07 December 2004 13:21 >To: [EMAIL PROTECTED] >Subject: Re: [JAVA3D] Animation etc > >Ben, > >I'd put a loop counter inside a wake up on frames elapsed >(waking up on every frame probably). Test time elapsed and >then advance your transformation if appropriate. > >- John Wright >Starfire Research > >Ben Logan wrote: >> Hello >> >> I was wondering what the easiest way of achieving the following is... >> >> Say I have a loop >> >> for (int i=0; i < 5; i++){ >> //perform some transformation >> } >> >> Obviously with the default java3d configuration it will just perform >> all these transformations and then show you the final >result. What is >> the simplest way of manually talking to the renderer in >order to view >> each individual transformation in a sequence...kind of like >flip-book >> animation? >> >> Thanks >> >> ******************************************** >> Ben Logan - Software Engineer > >=============================================================== >============ >To unsubscribe, send email to [EMAIL PROTECTED] and >include in the body of the message "signoff JAVA3D-INTEREST". >For general help, send email to [EMAIL PROTECTED] and >include in the body of the message "help". > > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".