I put together a tutorial a while back that covers some basic game-oriented J3d - it's not quite the same but you should be able to adapt the navigation behaviour from that fairly easily.
http://www.newview.co.uk/e/tutorials/java3d/index.jsp -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Mark Ettinger Sent: 17 December 2004 01:53 To: [EMAIL PROTECTED] Subject: [JAVA3D] FPS navigation My goal is to navigate through a virtual world using standard, modern first person shooter navigation, i.e. W = forward, S = back, A = strafe left, D = strafe right, and the mouse rotates the view about the player's "center of gravity". Now I'm no Java3D expert but I have not been able to find such a behavior either in the API or publically available code and this really surprises me. I believe I want a ViewPlatformAWTBehavior as the modifications should occur on the view side. OrbitBehavior does not seem to work because it rotates around the "point of interest", not the viewer, and I cannot see how to update the point of interest dynamically. MouseRotate modifies the scene-side and so I don't think it does what I want. Have I overlooked something obvious? Many thanks...... =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".