Hi,
there'sa good web site for your request
with exemples on :
http://fivedots.coe.psu.ac.th/~ad/jg/
good luck'!
Damien MAILLET
R&D CGG France
Mark Ettinger wrote:
My goal is to navigate through a virtual world using standard, modern
first person shooter navigation, i.e. W = forward, S = back, A =
strafe left, D = strafe right, and the mouse rotates the view about
the player's "center of gravity".
Now I'm no Java3D expert but I have not been able to find such a
behavior either in the API or publically available code and this
really surprises me. I believe I want a ViewPlatformAWTBehavior as
the modifications should occur on the view side.
OrbitBehavior does not seem to work because it rotates around the
"point of interest", not the viewer, and I cannot see how to update
the point of interest dynamically. MouseRotate modifies the
scene-side and so I don't think it does what I want.
Have I overlooked something obvious? Many thanks......
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