In order to view a slice through a 3D object I adjusted the View object front and back clipping planes. I previously tried the ModelClip object but it does not seem to work properly.
public void setZClipDistance(double position) { double smalldistance = 40 * scale; position = - position * scale; view.setFrontClipPolicy(View.VIRTUAL_SCREEN); view.setFrontClipDistance(position - smalldistance); view.setBackClipPolicy(View.VIRTUAL_SCREEN); view.setBackClipDistance(position + smalldistance); } This works very well for the purpose, allowing points (inside the main object) to be viewed. However, when trying to pick points inside it becomes obvious that during picking the whole scene is drawn and the clipped area is being included in the selection. int x = ((MouseEvent) event[i]).getX(); int y = ((MouseEvent) event[i]).getY(); pickCanvas.setShapeLocation(x, y); Point3d eyePos = pickCanvas.getStartPosition(); try { pickResult = pickCanvas.pickAllSorted(); } catch (RuntimeException e) { e.printStackTrace(); } if (pickResult != null) { // Get closest intersection results PickIntersection pi = pickResult[0].getClosestIntersection(eyePos); // Position sphere at intersection point Point3d intPt = pi.getPointCoordinatesVW(); } It is as if the pickCanvas does not check the clipping planes during picking. Is there any other way to exclude the clipped area? =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".