>
> The short version:
> Don't use java3d sound.
>

Unfortunately it seems so.


> > my intention is to be able to switch between these BranchGroups and
> > have the sound for each one play
>
> Cross fingers and try putting each sound-nodes into a detachable branchgroup.
> Don't use these branchgroup for anything else and don't even try to read (or
> even worse write) them outside behaviors.
>

This has produced the same error for me. I think I will have to just
add them all to the root of the scene graph and enable and disable
them as needed.

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