Here is the code I used to find how much the model should move each frame in
the J3d tutorial I wrote a couple of years back.
Code:
public double getStep()
{
long echo = J3DTimer.getValue();
double wrongun= ((echo-oldTime)/1000);
wrongun = wrongun*step;
oldTime=echo;
return wrongun;
}
Basically it just finds how long it is since the method was last called and
muliplies that by a standard step size.
That worked fine between my PC at the time and other slower ones I tried but
now that i've upgraded my processor and motherboard the model seems to fly
around the place ridiculously fast again.
Can anyone suggest why this should be and how I can get around it?
Many thanks for your time,
-ben
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