Also don't forget that J3DTimer malfunctions on some WinXP machines.
- John Wright Starfire Research
Florin Herinean wrote:
You're making an integer division, thus on very fast machines it may result in 0 (zero). You should change to 1000.0, so you'll have a double precision division.
Cheers,
Florin
-----Ursprüngliche Nachricht----- Von: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Auftrag von Ben Moxon Gesendet: Dienstag, 25. Januar 2005 15:12 An: JAVA3D-INTEREST@JAVA.SUN.COM Betreff: [JAVA3D] J3DTimer doesn't seem to work as expected
Here is the code I used to find how much the model should move each frame in the J3d tutorial I wrote a couple of years back.
Code:
public double getStep() { long echo = J3DTimer.getValue(); double wrongun= ((echo-oldTime)/1000); wrongun = wrongun*step; oldTime=echo; return wrongun; }
Basically it just finds how long it is since the method was last called and muliplies that by a standard step size.
That worked fine between my PC at the time and other slower ones I tried but now that i've upgraded my processor and motherboard the model seems to fly around the place ridiculously fast again.
Can anyone suggest why this should be and how I can get around it?
Many thanks for your time,
-ben
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