Hi Alessandro,

I can put image to one face of a cube now.

But after I load more than one image, can I use buffered images to store
and paste all these images in one face ??

Through this method::

set public void set(java.awt.image.BufferedImage[] images)

Sets the array of images in this image component to the specified array of
BufferedImage objects. If the data access mode is not by-reference, then
the BufferedImage data is copied into this object. If the data access mode
is by-reference, then a shallow copy of the array of references to the
BufferedImage objects is made, but the BufferedImage data is not
necessarily copied.

> You can :
> * prepare a texture image tiled with several smaller images (easy);
> * create a box (your own) with more than one shape3D per box face;(not so
> easy);
>
> The old Box can have a different texture in each face, by setting a
> different appearance in each face/shape3d, by using  getShape(Box.TOP)
> (read javadocs)
>
> Alessandro
>
> "H. Ding" <[EMAIL PROTECTED]> wrote:
>
> Hi,
>
> I am new to Java 3D, and read sample code from Java demo.
>
> The sample only show one image in all the surface of the cube, but what I
> want is implement the two or more images in one face. And other images in
> different face.
>
> This the sample code.
> ...
>
> <cut>
>
>
>
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