Whatever you do the texture needs to be square and have a side of binary length 
( 32, 64, 128 etc ) in order to be passed to the hardware. If you want to use 
multiple images you will probably want to use normal Java2D techniques to 
combine them into a single square image file and then use that as a texture. 
You can make sure they line up correctly by using TextureCoordinates.

It's not the only way to do it but it is a relatively easy and efficient one.

-ben


-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of H. Ding
Sent: 10 March 2005 05:12
To: JAVA3D-INTEREST@JAVA.SUN.COM
Subject: Re: [JAVA3D] more than two images in one face of a cube and
every face with different images


Hi Alessandro,

I read the one as you mentioned.

But what I want is to combine several images to one image, so I can paste
all the images to one face of the 3D box.

Can I use the
public ImageComponent3D(int format,
                        java.awt.image.BufferedImage[] images)

set method to combine several images to the object, then use getImage() to
get the combined one image ??

Best,

> You can change the image texture from time to time, as seen on
> TextureByReference demo, but one after one.
> Check TextureByReference  demo. I guess it works as you wish.
>
> Alessandro
>
>
>
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