Transform3D trans3D = new Transform3D();
trans3D.setTranslation(new Vector3f(0.0f,0.0f,0.0f)); is pretty much the same as
Transform3D trans3D = new Transform3D(); The origin of course IS Vector3f(0.0f,0.0f,0.0f). If you cannot see
anything ... where is your camera looking to?
(IIRC, ColorCube is visible w/o light, right?
Otherwise, some ambient light in the scene would be helpful....)
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