From a first glance, View_Transform3D.setTranslation(new Vector3f(0.0f,0.0f,0.5f)); would in
any case place the camera inside of the ColorCube.
Experiment a bit with the Z-value. Try 10 or -10
(dunno wich direction the camera is looking be default).
----- Original Message -----
Sent: Saturday, April 23, 2005 12:05
PM
Subject: Re: [JAVA3D] Origin of the
3dVector
I have used the below code for angle of the view:
ViewingPlatform vp =
simpleU.getViewingPlatform(); TransformGroup
View_TransformGroup =
vp.getMultiTransformGroup().getTransformGroup(0); Transform3D
View_Transform3D = new Transform3D();
View_TransformGroup.getTransform(View_Transform3D);
View_Transform3D.setTranslation(new Vector3f(0.0f,0.0f,0.5f));
View_TransformGroup.setTransform(View_Transform3D);
Is it correct or not ?
Regards,
Saeed
Joerg 'Herkules' Plewe <[EMAIL PROTECTED]>
wrote:
Transform3D trans3D = new Transform3D();
trans3D.setTranslation(new Vector3f(0.0f,0.0f,0.0f));
is pretty much the same as
Transform3D trans3D = new Transform3D();
The origin of course IS Vector3f(0.0f,0.0f,0.0f). If you cannot see
anything ... where is your camera looking to?
(IIRC, ColorCube is visible w/o light, right?
Otherwise, some ambient light in the scene would be
helpful....)
----- Original Message -----
Sent: Saturday, April 23, 2005 11:51
AM
Subject: [JAVA3D] Origin of the
3dVector
Hello,
I want to transfer a ColorCube.I am using Transform3D Class to locate
the Color cube.
But when I set Location :
Transform3D trans3D = new Transform3D();
trans3D.setTranslation(new Vector3f(0.0f,0.0f,0.0f));
nothing appears, just a black screen.
I tested with another locations, and now I can't find where id the
origin of the 3d Vector on
the screen.
Can you help me?
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